Large Town: Iyuzeld Dägägfu-stanwï Tipt

Iyuzeld Dägägfu-stanwï Tipt

Iyuzeld Dägägfu-stanwï Tipt
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÅx̄gÿhlvoÿhchpheh Kingdom
Sub ProvenceJitdêjrikè County
RegionSíhmhufíh Basin
Founded1522
Community LeaderJarl Srehzez vyim Roxlendyutsɪxt
Area6 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1858 m (6095 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1513
Population Density252 people per km2 (756 people per mi2)
Town AuraWild Magic
Naming
Native nameIyuzeld Dägägfu-stanwï Tipt
Pronunciation/dɑˈgɑgfu/ /staˈnwɪ tipt/
Direct Translation[vicious; cruel] [lipstick]
Translation[Not Yet Translated]

Iyuzeld Dägägfu-stanwï Tipt (/dɑˈgɑgfu/ /staˈnwɪ tipt/ [vicious; cruel] [lipstick]) is a subtropical Large Town located in Jitdêjrikè County, Åx̄gÿhlvoÿhchpheh Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Dägägfu-stanwï Tipt is derived from the Gnollish language, as Iyuzeld Dägägfu-stanwï Tipt was founded by Lelva vyim Roxlendirdirn, who was culturaly Gnollish.

Climate

Iyuzeld Dägägfu-stanwï Tipt has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 11°C (51°F). Iyuzeld Dägägfu-stanwï Tipt receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Dägägfu-stanwï Tipt covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1858 m (6095 ft) above sea level.

Overview

Iyuzeld Dägägfu-stanwï Tipt was founded durring the early 16th century in winter of the year 1522, by Lelva vyim Roxlendirdirn. The establishment of Iyuzeld Dägägfu-stanwï Tipt was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld Dägägfu-stanwï Tipt's construction back out of the project. Lelva vyim Roxlendirdirn pushed on reguardles, and Iyuzeld Dägägfu-stanwï Tipt was finished, but starts off as a terible place to live.

Iyuzeld Dägägfu-stanwï Tipt was built using the conventions of Gnollish durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Dägägfu-stanwï Tipt is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Iyuzeld Dägägfu-stanwï Tipt is buildings are arranged arround a network of premissive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Iyuzeld Dägägfu-stanwï Tipt's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Before you’ve even set foot into the heart of Iyuzeld Dägägfu-stanwï Tipt, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Iyuzeld Dägägfu-stanwï Tipt.

Civic Infrastructure

Iyuzeld Dägägfu-stanwï Tipt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Dägägfu-stanwï Tipt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Dägägfu-stanwï Tipt's parks.

Iyuzeld Dägägfu-stanwï Tipt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Dägägfu-stanwï Tipt.

Iyuzeld Dägägfu-stanwï Tipt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Dägägfu-stanwï Tipt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Iyuzeld Dägägfu-stanwï Tipt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Dägägfu-stanwï Tipt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Dägägfu-stanwï Tipt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Dägägfu-stanwï Tipt's public wards, blessings, and other arcane systems.

Iyuzeld Dägägfu-stanwï Tipt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Iyuzeld Dägägfu-stanwï Tipt's grid is powered by a boiler and turbine based power plant.

Iyuzeld Dägägfu-stanwï Tipt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Dägägfu-stanwï Tipt's natural decorations nor waterways.

Iyuzeld Dägägfu-stanwï Tipt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Dägägfu-stanwï Tipt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Iyuzeld Dägägfu-stanwï Tipt is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Iyuzeld Dägägfu-stanwï Tipt is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Iyuzeld Dägägfu-stanwï Tipt's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Iyuzeld Dägägfu-stanwï Tipt rainbows form quite often above the Large Town.

The Serpentfolk near Iyuzeld Dägägfu-stanwï Tipt are known to be almost tame, such that they can be put to domestic use.

Iyuzeld Dägägfu-stanwï Tipt's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Necromancy energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6127 m2
    • Cattle and Similar Creatures: 378
    • Poultry: 4539
    • Swine: 302
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 151

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

488 of Iyuzeld Dägägfu-stanwï Tipt's population work within a Foundational Occupation.

935 of Iyuzeld Dägägfu-stanwï Tipt's population do not work in a formal occupation, but do contribute to the local economy. 90 (6%) are noncontributers.

Points of Interest

POI

History

The the a warship of Invocation, an a warship imbued with great amounts of Invocation energies was created in Iyuzeld ásda-dásï by in time immemorial, reportedly some time during the early 2nd century.

History